WTF
PassRefPtr.h File Reference
#include "AlwaysInline.h"
Go to the source code of this file.
Classes | |
class | WTF::PassRefPtr< T > |
Namespaces | |
namespace | WTF |
Functions | |
template<typename T > | |
PassRefPtr< T > | WTF::adoptRef (T *) |
template<typename T , typename U > | |
PassRefPtr< T > | WTF::const_pointer_cast (const PassRefPtr< U > &p) |
template<typename T > | |
T * | WTF::getPtr (const PassRefPtr< T > &p) |
template<typename T , typename U > | |
bool | WTF::operator!= (T *a, const PassRefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator!= (const PassRefPtr< T > &a, U *b) |
template<typename T , typename U > | |
bool | WTF::operator!= (const RefPtr< T > &a, const PassRefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator!= (const PassRefPtr< T > &a, const RefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator!= (const PassRefPtr< T > &a, const PassRefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator== (T *a, const PassRefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator== (const PassRefPtr< T > &a, U *b) |
template<typename T , typename U > | |
bool | WTF::operator== (const RefPtr< T > &a, const PassRefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator== (const PassRefPtr< T > &a, const RefPtr< U > &b) |
template<typename T , typename U > | |
bool | WTF::operator== (const PassRefPtr< T > &a, const PassRefPtr< U > &b) |
template<typename T , typename U > | |
PassRefPtr< T > | WTF::static_pointer_cast (const PassRefPtr< U > &p) |