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SVGFELightElement.cpp

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00001 /*
00002     Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
00003                   2004, 2005, 2006 Rob Buis <buis@kde.org>
00004                   2005 Oliver Hunt <oliver@nerget.com>
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License as published by the Free Software Foundation; either
00009     version 2 of the License, or (at your option) any later version.
00010 
00011     This library is distributed in the hope that it will be useful,
00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014     Library General Public License for more details.
00015 
00016     You should have received a copy of the GNU Library General Public License
00017     along with this library; see the file COPYING.LIB.  If not, write to
00018     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00019     Boston, MA 02110-1301, USA.
00020 */
00021 
00022 #include "config.h"
00023 
00024 #if ENABLE(SVG) && ENABLE(SVG_FILTERS)
00025 #include "SVGFELightElement.h"
00026 
00027 #include "SVGNames.h"
00028 
00029 namespace WebCore {
00030 
00031 SVGFELightElement::SVGFELightElement(const QualifiedName& tagName, Document* doc)
00032     : SVGElement(tagName, doc)
00033     , m_azimuth(0.0f)
00034     , m_elevation(0.0f)
00035     , m_x(0.0f)
00036     , m_y(0.0f)
00037     , m_z(0.0f)
00038     , m_pointsAtX(0.0f)
00039     , m_pointsAtY(0.0f)
00040     , m_pointsAtZ(0.0f)
00041     , m_specularExponent(1.0f)
00042     , m_limitingConeAngle(0.0f)
00043 {
00044 }
00045 
00046 SVGFELightElement::~SVGFELightElement()
00047 {
00048 }
00049 
00050 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Azimuth, azimuth, SVGNames::azimuthAttr, m_azimuth)
00051 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Elevation, elevation, SVGNames::elevationAttr, m_elevation)
00052 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, X, x, SVGNames::xAttr, m_x)
00053 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Y, y, SVGNames::yAttr, m_y)
00054 
00055 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Z, z, SVGNames::zAttr, m_z)
00056 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtX, pointsAtX, SVGNames::pointsAtXAttr, m_pointsAtX)
00057 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtY, pointsAtY, SVGNames::pointsAtYAttr, m_pointsAtY)
00058 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtZ, pointsAtZ, SVGNames::pointsAtZAttr, m_pointsAtZ)
00059 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, SpecularExponent, specularExponent, SVGNames::specularExponentAttr, m_specularExponent)
00060 ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, LimitingConeAngle, limitingConeAngle, SVGNames::limitingConeAngleAttr, m_limitingConeAngle)
00061 
00062 void SVGFELightElement::parseMappedAttribute(MappedAttribute* attr)
00063 {
00064     const String& value = attr->value();
00065     if (attr->name() == SVGNames::azimuthAttr)
00066         setAzimuthBaseValue(value.toFloat());
00067     else if (attr->name() == SVGNames::elevationAttr)
00068         setElevationBaseValue(value.toFloat());
00069     else if (attr->name() == SVGNames::xAttr)
00070         setXBaseValue(value.toFloat());
00071     else if (attr->name() == SVGNames::yAttr)
00072         setYBaseValue(value.toFloat());
00073     else if (attr->name() == SVGNames::zAttr)
00074         setZBaseValue(value.toFloat());
00075     else if (attr->name() == SVGNames::pointsAtXAttr)
00076         setPointsAtXBaseValue(value.toFloat());
00077     else if (attr->name() == SVGNames::pointsAtYAttr)
00078         setPointsAtYBaseValue(value.toFloat());
00079     else if (attr->name() == SVGNames::pointsAtZAttr)
00080         setPointsAtZBaseValue(value.toFloat());
00081     else if (attr->name() == SVGNames::specularExponentAttr)
00082         setSpecularExponentBaseValue(value.toFloat());
00083     else if (attr->name() == SVGNames::limitingConeAngleAttr)
00084         setLimitingConeAngleBaseValue(value.toFloat());
00085     else
00086         SVGElement::parseMappedAttribute(attr);
00087 }
00088 
00089 }
00090 
00091 #endif // ENABLE(SVG)
00092 
00093 // vim:ts=4:noet

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