OpenNI 1.5.7
Playing a file recording

The following code opens a file recording and reads data from it:

// Initialize OpenNI
xn::Context context;
nRetVal = context.Init();
// TODO: check error code
// Open file recording
nRetVal = context.OpenFileRecording(".\\MyRecording.oni");
// TODO: check error code
// Look for the depth node
nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depth);
if (nRetVal != XN_STATUS_OK)
{
printf("Can't run - no depth generator is present in recording!\n");
exit(-1);
}
// TODO: mainloop - process data
#define XN_STATUS_OK
Definition: XnStatus.h:36
@ XN_NODE_TYPE_DEPTH
Definition: XnTypes.h:108
Definition: XnCppWrapper.h:8621
XnStatus FindExistingNode(XnProductionNodeType type, ProductionNode &node) const
Searches for an existing created node of a specified type and returns a reference to it.
Definition: XnCppWrapper.h:9135
XnStatus OpenFileRecording(const XnChar *strFileName, ProductionNode &playerNode)
Recreates a production graph from a recorded ONI file and then replays the data generation exactly as...
Definition: XnCppWrapper.h:8848
XnStatus Init()
Builds the context's general software environment.
Definition: XnCppWrapper.h:8734
Definition: XnCppWrapper.h:4721