1 #ifndef ANIMATIONSNAKES_H_DEFINED
2 #define ANIMATIONSNAKES_H_DEFINED
4 #include <Interface/Animation/Animation.hpp>
5 #include <Misc/Timer.hpp>
36 std::vector<LilSnake> lilsnakes;
47 #endif //ANIMATIONSNAKES_H_DEFINED
void update()
Updates Animation's internal state.
A segment of the terminal screen (2D char matrix).
void draw()
Shows Animation on the screen.
Rules and behavior of the Fire animation.
void load()
Loads all internal things.
Abstract interface to any kind of Animation.