ObjFW
OHGameControllerElement.h
1 /*
2  * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3  *
4  * All rights reserved.
5  *
6  * This program is free software: you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License version 3.0 only,
8  * as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13  * version 3.0 for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * version 3.0 along with this program. If not, see
17  * <https://www.gnu.org/licenses/>.
18  */
19 
20 #ifdef OBJFWHID_LOCAL_INCLUDES
21 # import "OFObject.h"
22 # import "OFString.h"
23 #else
24 # if defined(__has_feature) && __has_feature(modules)
25 @import ObjFW;
26 # else
27 # import <ObjFW/OFObject.h>
28 # import <ObjFW/OFString.h>
29 # endif
30 #endif
31 
32 OF_ASSUME_NONNULL_BEGIN
33 
41 {
42  OFString *_name;
43  bool _analog;
44  OF_RESERVE_IVARS(OHGameControllerElement, 4)
45 }
46 
50 @property (readonly, nonatomic) OFString *name;
51 
55 @property (readonly, nonatomic, getter=isAnalog) bool analog;
56 
57 - (instancetype)init OF_UNAVAILABLE;
58 
59 - (instancetype)initWithName: (OFString *)name
60  analog: (bool)analog OF_DESIGNATED_INITIALIZER;
61 @end
62 
63 OF_ASSUME_NONNULL_END
The root class for all other classes inside ObjFW.
Definition: OFObject.h:690
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition: OHGameControllerElement.h:40
A class for handling strings.
Definition: OFString.h:142