ObjFW
OHEvdevGameControllerProfile.h
1 /*
2  * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3  *
4  * All rights reserved.
5  *
6  * This program is free software: you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License version 3.0 only,
8  * as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13  * version 3.0 for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * version 3.0 along with this program. If not, see
17  * <https://www.gnu.org/licenses/>.
18  */
19 
20 #import "OHEvdevGameController.h"
21 #import "OHGameControllerProfile.h"
22 
23 OF_ASSUME_NONNULL_BEGIN
24 
25 @interface OHEvdevGameControllerProfile: OFObject <OHGameControllerProfile,
26  OHEvdevMapping>
27 {
28  OFDictionary OF_GENERIC(OFString *, OHGameControllerButton *) *_buttons;
29  OFDictionary OF_GENERIC(OFString *, OHGameControllerAxis *) *_axes;
30  uint16_t _vendorID, _productID;
31 }
32 
33 - (instancetype)initWithKeyBits: (unsigned long *)keyBits
34  evBits: (unsigned long *)evBits
35  absBits: (unsigned long *)absBits
36  vendorID: (uint16_t)vendorID
37  productID: (uint16_t)productID;
38 @end
39 
40 OF_ASSUME_NONNULL_END
A button of a game controller.
Definition: OHGameControllerButton.h:29
The root class for all other classes inside ObjFW.
Definition: OFObject.h:690
A profile for a OHGameController.
Definition: OHGameControllerProfile.h:37
An axis of a game controller.
Definition: OHGameControllerAxis.h:29
A class for handling strings.
Definition: OFString.h:142
An abstract class for storing objects in a dictionary.
Definition: OFDictionary.h:82