ObjFW
OHNintendoSwitchGameController.h
1 /*
2  * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3  *
4  * All rights reserved.
5  *
6  * This program is free software: you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License version 3.0 only,
8  * as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13  * version 3.0 for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * version 3.0 along with this program. If not, see
17  * <https://www.gnu.org/licenses/>.
18  */
19 
20 #import "OHGameController.h"
21 
22 #define id nx_id
23 #include <switch.h>
24 #undef id
25 
26 OF_ASSUME_NONNULL_BEGIN
27 
28 @class OHNintendoSwitchExtendedGamepad;
29 
30 @interface OHNintendoSwitchGameController: OHGameController
31 {
32  PadState _pad;
33  OHNintendoSwitchExtendedGamepad *_extendedGamepad;
34 }
35 
36 - (instancetype)initWithIndex: (size_t)index;
37 @end
38 
39 OF_ASSUME_NONNULL_END
A class for reading state from a game controller.
Definition: OHGameController.h:46