ObjFW
OHGameControllerDirectionalPad.h
1 /*
2  * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3  *
4  * All rights reserved.
5  *
6  * This program is free software: you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License version 3.0 only,
8  * as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13  * version 3.0 for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * version 3.0 along with this program. If not, see
17  * <https://www.gnu.org/licenses/>.
18  */
19 
20 #import "OHGameControllerElement.h"
21 #import "OHGameControllerAxis.h"
22 #import "OHGameControllerButton.h"
23 
24 OF_ASSUME_NONNULL_BEGIN
25 
32 OF_SUBCLASSING_RESTRICTED
34 {
35  OHGameControllerAxis *_xAxis, *_yAxis;
36  OHGameControllerButton *_up, *_down, *_left, *_right;
37 }
38 
42 @property (readonly, nonatomic) OHGameControllerAxis *xAxis;
43 
47 @property (readonly, nonatomic) OHGameControllerAxis *yAxis;
48 
52 @property (readonly, nonatomic) OHGameControllerButton *up;
53 
57 @property (readonly, nonatomic) OHGameControllerButton *down;
58 
62 @property (readonly, nonatomic) OHGameControllerButton *left;
63 
67 @property (readonly, nonatomic) OHGameControllerButton *right;
68 
69 - (instancetype)initWithName: (OFString *)name
70  analog: (bool)analog OF_UNAVAILABLE;
71 
72 - (instancetype)initWithName: (OFString *)name
73  xAxis: (OHGameControllerAxis *)xAxis
74  yAxis: (OHGameControllerAxis *)yAxis
75  analog: (bool)analog;
76 
77 - (instancetype)initWithName: (OFString *)name
78  up: (OHGameControllerButton *)up
79  down: (OHGameControllerButton *)down
80  left: (OHGameControllerButton *)left
81  right: (OHGameControllerButton *)right
82  analog: (bool)analog;
83 @end
84 
85 OF_ASSUME_NONNULL_END
A button of a game controller.
Definition: OHGameControllerButton.h:29
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition: OHGameControllerElement.h:40
An axis of a game controller.
Definition: OHGameControllerAxis.h:29
A class for handling strings.
Definition: OFString.h:142
An directional pad or thumb stick of a game controller.
Definition: OHGameControllerDirectionalPad.h:33