ObjFW
OHGameControllerAxis.h
1 /*
2  * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3  *
4  * All rights reserved.
5  *
6  * This program is free software: you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License version 3.0 only,
8  * as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13  * version 3.0 for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * version 3.0 along with this program. If not, see
17  * <https://www.gnu.org/licenses/>.
18  */
19 
20 #import "OHGameControllerElement.h"
21 
22 OF_ASSUME_NONNULL_BEGIN
23 
30 {
31  float _value;
32 #if defined(OF_LINUX) && defined(OF_HAVE_FILES)
33  int32_t _minRawValue, _maxRawValue;
34 #endif
35  OF_RESERVE_IVARS(OHGameControllerButton, 4)
36 }
37 
41 @property (nonatomic) float value;
42 @end
43 
44 OF_ASSUME_NONNULL_END
A button of a game controller.
Definition: OHGameControllerButton.h:29
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition: OHGameControllerElement.h:40
An axis of a game controller.
Definition: OHGameControllerAxis.h:29